By Giulio Concas, Ernesto Damiani, Marco Scotto, Giancarlo Succi

ISBN-10: 3540731008

ISBN-13: 9783540731009

This booklet constitutes the refereed court cases of the eighth foreign convention on Agile methods in software program Engineering and severe Programming, XP 2007, held in Como, Italy in June 2007.

The 10 revised complete papers and sixteen revised brief papers offered including four poster papers, 18 adventure papers, 2 learn rules and three panel summaries have been rigorously reviewed and chosen from forty five submissions. The papers are geared up in topical sections on coping with agile tactics, extending agile methodologies, instructing and introducing agile methodologies, equipment and instruments, empirical stories, and method issue.

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Additional info for Agile Processes in Software Engineering and Extreme Programming: 8th International Conference, XP 2007, Como, Italy, June 18-22, 2007, Proceedings

Example text

A common approach to planning involves teams sitting down at a large table and planning iterations using index cards to represent user stories or feature requests. One downside to this involves distributed teams. Using paper-based index cards requires all team members to be collocated during the meeting. Another issue is that the cards’ location on the table and their proximity to other cards can contain important information for the iteration. When cards are moved from the table, their arrangement is often lost and with it so is the proximity and location information.

The event as an intervention, works. It opens people’s minds, dispels misconceptions about agile and gets people excited and committed to using agile practices when they start work the following day. These results have been recorded through participant action-planning, anecdotes, simulation retrospective results and in feedback forms. Based on participant feedback to the event, increasing the number of events to a greater audience is likely. However, the proof of an intervention’s effectiveness is measured over time.

28–37, 2007. © Springer-Verlag Berlin Heidelberg 2007 Supporting Agile Reuse Through Extreme Harvesting 29 tend to be more successful the “more” explicit architectural knowledge is reused (as in product line engineering), whereas agile development methods employ as little explicit architecture as possible. At first sight, therefore, there appears to be several fundamentally irreconcilable differences between the two approaches. McCarey et. al suggest a way of promoting reuse in agile development through socalled “software recommendation” technology.

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Agile Processes in Software Engineering and Extreme Programming: 8th International Conference, XP 2007, Como, Italy, June 18-22, 2007, Proceedings by Giulio Concas, Ernesto Damiani, Marco Scotto, Giancarlo Succi


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